Missing required editor-specific import metadata for a texture ...
when checking out a new project/plugin
#85859
Labels
Milestone
Tested versions
Godot 4.2
But the version doesn't matter.
System information
Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon RX 6900 XT (Advanced Micro Devices, Inc.; 31.0.22023.1014) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)
Issue description
When you checkout a new project or plugin (e.g. via Git, AssetLib) that uses icons where the import setting were modified, an error is spamed in the log for every icon.
Example:
icon.svg
with import settings modifiedMissing required editor-specific import metadata for a texture (please reimport it using the 'Import' tab): 'res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.editor.meta'
Steps to reproduce
icon.svg
)Scale With Editor Scale
).godot
folder (To simulate a new project, e.g. when someone is checking out the project it will not exist yet)Details:
When changing some setting the
has_editor_variant
flag is set. In this case Godot expects that there must be a file in the.godot
folder, and prints an error when not.Content of the
icon.svg.import
Note:
The icons will work fine from my testing, e.g.
Scale With Editor Scale
works even though the error was printed. The import file is also created after the error was printed, so this is fine as well.Minimal reproduction project (MRP)
Icon.zip
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