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When installing the addon via the AssetLib, within the Godot Editor, the editor will crash upon completion. This only happens once right after installation, where the addon will work correctly after restarting the editor.
This appears to only happen when installing it via the AssetLib, and not when manually importing the addon from a GitHub release.
Additionally, the images marked with Scale With Editor Scale enabled will spam the editor saying Missing required editor-specific import metadata for a texture (please reimport it using the 'Import' tab) [...]
This appears to be the same issue as in godotengine/godot#85859.
The crash and import errors might be related, but it's difficult to tell at this stage.
A fix should be coming in Godot 4.3 for the assets at the very least.
ramokz
changed the title
Crash after AssetLib installation and image import errors
Editor icons appear small on high DPI screens
Jan 9, 2024
Will keep icons small for the time being until at minimum Godot 4.3 is released to avoid the various issues lised above. After that, can revisit when it would be appropriate to provide better icon support for high DPI displays.
Issue description
When installing the addon via the AssetLib, within the Godot Editor, the editor will crash upon completion. This only happens once right after installation, where the addon will work correctly after restarting the editor.
This appears to only happen when installing it via the AssetLib, and not when manually importing the addon from a GitHub release.
Additionally, the images marked with
Scale With Editor Scale
enabled will spam the editor sayingMissing required editor-specific import metadata for a texture (please reimport it using the 'Import' tab) [...]
Thanks to Bissash for report.
Steps to reproduce
(Optional) Minimal reproduction project
No response
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