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Issue description:
Collision display debug options, draw collision shape in wrong color (gray instead one selected in Project Settings) and don't draw contact points at all.
The text was updated successfully, but these errors were encountered:
On master f527a69 , 2D shapes (if correspond to this issue):
Shapes on KinematicBody2D do not draw points at all, on RigidBody2D is ok.
CircleShape2D and CapsuleShape2D do not show even on editor.
On 3D shapes I see black on RigidBody shapes, white/gray on the rest while running, also lines seem to cast and receive shadows.
akien-mga
changed the title
3.0 - collision shapes are drawn in wrong color and collision contact points are not drawn at all
Collision shapes are drawn in wrong color and collision contact points are not drawn at all
May 18, 2017
On 2D are fine (the visuals, not the polygon edition) and 3D are still affected by light (black/light color), I can see the collision point but is affected by light too.
Ubuntu - Godot version: 3.0 master
Issue description:
Collision display debug options, draw collision shape in wrong color (gray instead one selected in Project Settings) and don't draw contact points at all.
The text was updated successfully, but these errors were encountered: