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Collision shapes are drawn in wrong color and collision contact points are not drawn at all #8607

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SirPigeonz opened this issue May 1, 2017 · 4 comments

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@SirPigeonz
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Ubuntu - Godot version: 3.0 master

Issue description:
Collision display debug options, draw collision shape in wrong color (gray instead one selected in Project Settings) and don't draw contact points at all.

@karroffel karroffel added this to the 3.0 milestone May 1, 2017
@eon-s
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eon-s commented May 3, 2017

On master f527a69 , 2D shapes (if correspond to this issue):

Shapes on KinematicBody2D do not draw points at all, on RigidBody2D is ok.
CircleShape2D and CapsuleShape2D do not show even on editor.


On 3D shapes I see black on RigidBody shapes, white/gray on the rest while running, also lines seem to cast and receive shadows.

@akien-mga akien-mga changed the title 3.0 - collision shapes are drawn in wrong color and collision contact points are not drawn at all Collision shapes are drawn in wrong color and collision contact points are not drawn at all May 18, 2017
@reduz
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reduz commented Jun 17, 2017

is this better now?

@SirPigeonz
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SirPigeonz commented Jun 17, 2017

@reduz
Still all are light grey and no collision contact dot. :<

In Editor colors are fine, problem is in played game.

@eon-s
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eon-s commented Jun 17, 2017

On 2D are fine (the visuals, not the polygon edition) and 3D are still affected by light (black/light color), I can see the collision point but is affected by light too.

@reduz reduz closed this as completed in 860816f Aug 15, 2017
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