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[TRACKER] Collision Shape issues for 3.0 #8811

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19 of 27 tasks
nunodonato opened this issue May 18, 2017 · 16 comments
Closed
19 of 27 tasks

[TRACKER] Collision Shape issues for 3.0 #8811

nunodonato opened this issue May 18, 2017 · 16 comments

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@nunodonato
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nunodonato commented May 18, 2017

This issue tracks improvements, bugs and compatibility breaks related with Collision Shapes and Godot 3.x

Improvements / Suggestions

@eon-s
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eon-s commented May 18, 2017

This affects 3 too #7920

@nunodonato
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@eon-s added in, thanks!

@Einlander
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Does godot 3 still ignore scaled collision shapes?

@DimitriyPS
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More on topic:
#4831
#4591

@nunodonato
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@DimitriyPS added, thanks!

@eon-s
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eon-s commented Jun 2, 2017

Tested #7644 , affects 3 too.

@nunodonato
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@eon-s, @akien-mga asked to keep this tracker focused specifically on CollisionShapes and not collisions in general, so I guess that one doesn't qualify :)

@LikeLakers2
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#9105, #8153, #8103, #7281, #8607, #8558, #8910, #4591, #2314, and #1183 are all fixed/closed. (This list is in the same order as they're listed in the tracker.)

@Einlander
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There is also this one. #3947

@gururise
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gururise commented Dec 10, 2017

Another collision shape bug #13835

@akien-mga akien-mga modified the milestones: 3.0, 3.1 Jan 9, 2018
@LinuxUserGD
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LinuxUserGD commented Feb 15, 2018

#12521 (after resizing the collision shape)

@LinuxUserGD
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#4831 is Godot 2.1.3

@Chaosus
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Chaosus commented Jan 6, 2019

Added #21141

@williamd1k0
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I just found this one #14599

@eon-s
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eon-s commented Jan 7, 2019

This may need to be closed and make a new one for 3.1 and 3.2/4.0

@Chaosus Chaosus changed the title [TRACKER] Collision Shape issues for 3.0 [TRACKER] Collision Shape issues for 3.x Jan 7, 2019
@Chaosus Chaosus modified the milestones: 3.1, 3.2 Jan 7, 2019
@Chaosus Chaosus changed the title [TRACKER] Collision Shape issues for 3.x [TRACKER] Collision Shape issues for 3.0 Jan 7, 2019
@Chaosus Chaosus added this to the 3.1 milestone Jan 7, 2019
@Chaosus
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Chaosus commented Jan 7, 2019

I recreated this list here (for better visibility) - #24816 - all fixed issues are removed + re-targeted to 3.2

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