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Add Direct3D 12 support to official Windows binaries #86490
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#86551 makes it possible to lift this requirement (and MinGW1 building support was added by #83452), so it should be possible to publish official D3D12-enabled builds once both PRs are merged. Footnotes
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While we can enable DX support in the builds (and Vulkan / OpenGL will work without any extra components, since libs are loaded dynamically), it seems to still need
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To chime in here as well. The licencing issue for We are talking with Microsoft about how to resolve this so we can enable D3D12 by default, but I expect it will take some time to resolve as it isn't a technical limitation. |
Meanwhile, we still can enable DX12 (all headers are MIT licensed, so no proprietary code in the main executable), and users who want to use it will only need to add |
Tested versions
reproducible in Godot_v4.3-dev1_win64
System information
win11 Godot_v4.3-dev1_win64
Issue description
Hi,
wanted to test Godot_v4.3-dev1 new D3D12 support by downloading prebuild Windows binary but seems it doesn't come with D3D12 support prebuilt..
Steps to reproduce
running:
Godot_v4.3-dev1_win64.exe --rendering-driver d3d12
shows:
Minimal reproduction project (MRP)
no need
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