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Godot v4.3.dev.mono (63d6bda) - Windows 10.0.22621 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 2050 () - 12th Gen Intel(R) Core(TM) i5-12500H (16 Threads)
It looks like #86676 also try hot-reloading for C# when debugging, but C# doesn't support that yet.
ERROR: FATAL: Condition "!Engine::get_singleton()->is_editor_hint()" is true. at: CSharpLanguage::reload_scripts (modules\mono\csharp_script.cpp:730) ================================================================ CrashHandlerException: Program crashed Engine version: Godot Engine v4.3.dev.mono.custom_build (63d6bda8e95ac992da74e84b2f3be62f3d85190b) Dumping the backtrace. Please include this when reporting the bug to the project developer. [0] CSharpLanguage::reload_scripts (C:\Users\zaevi\source\Godot\godot-source\modules\mono\csharp_script.cpp:730) [1] CSharpLanguage::reload_scripts (C:\Users\zaevi\source\Godot\godot-source\modules\mono\csharp_script.cpp:730) [2] RemoteDebugger::poll_events (C:\Users\zaevi\source\Godot\godot-source\core\debugger\remote_debugger.cpp:611) [3] Main::iteration (C:\Users\zaevi\source\Godot\godot-source\main\main.cpp:3974) [4] OS_Windows::run (C:\Users\zaevi\source\Godot\godot-source\platform\windows\os_windows.cpp:1476) [5] widechar_main (C:\Users\zaevi\source\Godot\godot-source\platform\windows\godot_windows.cpp:182) [6] _main (C:\Users\zaevi\source\Godot\godot-source\platform\windows\godot_windows.cpp:206) [7] main (C:\Users\zaevi\source\Godot\godot-source\platform\windows\godot_windows.cpp:218) [8] __scrt_common_main_seh (D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288) [9] <couldn't map PC to fn name> -- END OF BACKTRACE -- ================================================================
N/A
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Tested versions
System information
Godot v4.3.dev.mono (63d6bda) - Windows 10.0.22621 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 2050 () - 12th Gen Intel(R) Core(TM) i5-12500H (16 Threads)
Issue description
It looks like #86676 also try hot-reloading for C# when debugging, but C# doesn't support that yet.
Steps to reproduce
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered: