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Custom class "Editor" can't be added to scene using "Create New Node" dialog. #88601
Comments
This is because that dialog filters out nodes starting with It's trivial to "fix", but it's not necessarily all that important, unless we also make some further changes to allow nodes prefixed with |
Thank you for explanation. |
What we could do is add a warning some places perhaps |
Yeah, maybe that would be helpful for someone one day. |
Pages that need updating: Both would benefit from a warning box with the following text or similar (near the bottom would suffice, any disclosure beats none): |
Tested versions
System information
Godot v4.2.1.stable - Debian GNU/Linux 11 (bullseye) 11 - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 Ti () - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)
Issue description
Custom class "Editor" can't be created using "Create New Node" dialog.
Can be created in GDScript. Autocomplete works.
P.S. The same on Windows.
Steps to reproduce
Minimal reproduction project (MRP)
N/A
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