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Save in VS code in 4.3-dev5 #89029

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chriztheanvill opened this issue Mar 1, 2024 · 3 comments · Fixed by #89261
Closed

Save in VS code in 4.3-dev5 #89029

chriztheanvill opened this issue Mar 1, 2024 · 3 comments · Fixed by #89261

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@chriztheanvill
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chriztheanvill commented Mar 1, 2024

Tested versions

Only tested in 4.3-dev3 to 4.3-dev5

System information

Godot v4.3.dev4.mono - openSUSE Tumbleweed 20240226 - Wayland - Vulkan (Mobile) - dedicated AMD Radeon RX 6600 (RADV NAVI23) () - AMD Ryzen 7 5700G with Radeon Graphics (16 Threads)

Issue description

And, if you are using VS Code (I did not tried with other IDES), modifies something in your code, then run the game. Godot "makes" a Ctrl + z to the code. To see your last change, in your code, do a Ctrl + z. Yes, its super weird.

Steps to reproduce

  • Modify something in your code.
  • Run the game.

Minimal reproduction project (MRP)

With a minimal project.
This issue, affects after sometime, like 5 mins working with Godot, not at start. It happens to me, with the last 2 4.3 dev releases all the time.

@Sauermann
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In the template for issues there is the golden rule mentioned:

  • "The golden rule is to always open one issue for one bug. If you notice several bugs and want to report them, make sure to create one new issue for each of them."

Can you please edit your description and create a second bug report for the second issue?

@chriztheanvill chriztheanvill changed the title 2 issues: Wayland and save in VS code in 4.3-dev4 Save in VS code in 4.3-dev4 Mar 2, 2024
@chriztheanvill
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In the template for issues there is the golden rule mentioned:

  • "The golden rule is to always open one issue for one bug. If you notice several bugs and want to report them, make sure to create one new issue for each of them."

Can you please edit your description and create a second bug report for the second issue?

Sorry, sorry. Edited :D

@chriztheanvill
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This issue still in 4.3dev-5

@akien-mga akien-mga added this to the 4.3 milestone Mar 24, 2024
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4 participants