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Windows 11, emscripten 3.1.40 from chocolatey
If I try to compile godot web export template with the following command ( as written in https://docs.godotengine.org/en/stable/contributing/development/compiling/compiling_for_web.html#gdextension guide ):
scons platform=web dlink_enabled=yes target=template_debug
I get the following error and scons aborts almost immediately:
Compiling without dlink_enabled seems to work, but I still get the Couldn't parse CXX environment... output at the top.
dlink_enabled
Couldn't parse CXX environment...
not needed
The text was updated successfully, but these errors were encountered:
This is due to faulty version fetching, I opened a PR yesterday for this exact issue when I ran into it under different conditions:
Please try it and see :)
Sorry, something went wrong.
dont have time to try it now, maybe tomorrow but thanks
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Tested versions
System information
Windows 11, emscripten 3.1.40 from chocolatey
Issue description
If I try to compile godot web export template with the following command ( as written in https://docs.godotengine.org/en/stable/contributing/development/compiling/compiling_for_web.html#gdextension guide ):
I get the following error and scons aborts almost immediately:
Compiling without
dlink_enabled
seems to work, but I still get theCouldn't parse CXX environment...
output at the top.Steps to reproduce
scons platform=web dlink_enabled=yes target=template_debug
Minimal reproduction project (MRP)
not needed
The text was updated successfully, but these errors were encountered: