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First import error spam came back in 4.3-dev6 #91726
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I bisected it to dc73440 / #90860. |
This was referenced May 13, 2024
dimitry-
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May 16, 2024
This reverts commit dc73440. This commit in some form is needed to fix handling of dependencies on export, but as it's also used for import, it's exposing some pre-existing issues which we need to solve first. So reverting for now to give ourselves time to iron this out for a future Godot release. Fixes godotengine#91726.
MewPurPur
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Jul 11, 2024
This reverts commit dc73440. This commit in some form is needed to fix handling of dependencies on export, but as it's also used for import, it's exposing some pre-existing issues which we need to solve first. So reverting for now to give ourselves time to iron this out for a future Godot release. Fixes godotengine#91726.
2nafish117
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Aug 5, 2024
This reverts commit dc73440. This commit in some form is needed to fix handling of dependencies on export, but as it's also used for import, it's exposing some pre-existing issues which we need to solve first. So reverting for now to give ourselves time to iron this out for a future Godot release. Fixes godotengine#91726.
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Tested versions
System information
Fedora Linux 40 (KDE Plasma) - Wayland - Vulkan (Forward+) - dedicated AMD Radeon RX 7600M XT (RADV NAVI33) () - AMD Ryzen 7 7840HS w/ Radeon 780M Graphics (16 Threads)
Issue description
When importing the GDQuest TPS demo, I see a lot of errors on the first import in the editor, which had been resolved in 4.1 with #77276. So this seems to have regressed, starting with 4.3.dev6.
Editor output when importing the demo with 4.2.2:
Editor output when importing the demo with 4.3 dev (cff016d):
It's also reproducible with using the
--import
option.Steps to reproduce
rm -rf .godot/
godot -e
Minimal reproduction project (MRP)
https://github.com/gdquest-demos/godot-4-3d-third-person-controller
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