Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Hiding a Control now fires NOTIFICATION_FOCUS_EXIT. #15074

Conversation

PJB3005
Copy link
Contributor

@PJB3005 PJB3005 commented Dec 26, 2017

It always removed the focus from the control, but this happened without firing the relevant notification.

It always removed the focus from the control, but this happened without firing the relevant notification.
@ghost ghost added this to the 3.0 milestone Dec 28, 2017
@akien-mga
Copy link
Member

Thanks a lot for your contribution!
We are now entering a strict release freeze for Godot 3.0 and will only consider major bug fixes. We won't merge new features and enhancements anymore until 3.0 is released.

Moving this PR to the 3.1 milestone, to be reviewed once the release freeze is lifted. It could eventually be cherry-picked for a future 3.0.1 maintenance release if it doesn't change the user-facing APIs and doesn't compromise the engine's stability.

@akien-mga akien-mga modified the milestones: 3.0, 3.1 Jan 4, 2018
@reduz reduz merged commit c54ac6a into godotengine:master May 8, 2018
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants