Bring back script encryption in export preset #24582
Merged
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What started as curiosity ended up as an actual implementation. 😁
Tested in both debug and release modes, with text, compiled, and encrypted modes respectively. If wrong key is provided during export, the exported project will crash, which is expected:
The scripts are exported as
.gde
as before. The default script export mode is stillCompiled
, notText
.I'll also write documentation for this in godot-docs.
Fixes #24121.
Also, Merry Christmas! 🎄