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Improved CCD calculation algorithm #28595

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merged 1 commit into from
May 16, 2019
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AndreaCatania
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Improved CCD calculation algorithm

Related to #16113

@akien-mga
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Note that you created this patch on the main godotengine repo instead of your fork: https://github.com/godotengine/godot/tree/AndreaCatania-patch-1

Please try to avoid this in the future, so that we keep the upstream repo with only the active branches.

@AndreaCatania
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Sorry I'll do it next time, Thanks

@mhilbrunner
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Whats the state of this?

@AndreaCatania
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Once compile, can be merged

@mhilbrunner mhilbrunner merged commit c67bb5f into master May 16, 2019
@mhilbrunner mhilbrunner deleted the AndreaCatania-patch-1 branch May 16, 2019 21:11
@mhilbrunner
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Merged. Thanks!

@ZingBlue
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This might be a silly question to ask but, I am running a 2D game on Godot 3.1.1 and I am having issues with Continuous CD that are really messing with the game's game play, the only file that was changed was rigid_body_bullet.cpp, if I remember correctly Bullet is only for 3D. Will this commit somewhat fix my issues with Continuous CD?

@Calinou
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Calinou commented Nov 17, 2019

@ZingBlue Bullet is only used in 3D, so no. There are other issues related to Continuous CD not working as expected (#9071 in particular).

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5 participants