Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Apply sprite frames editor FPS value correctly upon _animation_select #28729

Merged
merged 1 commit into from
May 13, 2019

Conversation

dozingpip
Copy link
Contributor

Closes #26979

@dozingpip dozingpip force-pushed the animated_sprite_fps branch from d2db736 to bfe4f91 Compare May 6, 2019 23:12
@YeldhamDev YeldhamDev added this to the 3.2 milestone May 6, 2019
@dozingpip dozingpip force-pushed the animated_sprite_fps branch 2 times, most recently from d94d2d8 to 9b3d618 Compare May 8, 2019 18:19
@akien-mga
Copy link
Member

Could you squash commits together?

@dozingpip dozingpip force-pushed the animated_sprite_fps branch from 9b3d618 to 537ee74 Compare May 11, 2019 20:33
@dozingpip
Copy link
Contributor Author

I'm pretty sure I did the squash correctly?

@akien-mga akien-mga merged commit 136f90e into godotengine:master May 13, 2019
@akien-mga
Copy link
Member

Thanks!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

FPS value in AnimatedSprite (2D) applied to wrong animation when switching to another
3 participants