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Do not compute fog when using unshaded in GLES2 #29141

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merged 1 commit into from
May 24, 2019

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clayjohn
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Fixes: #26235

Behaviour now matches GLES3.

@clayjohn clayjohn requested a review from reduz as a code owner May 24, 2019 00:19
@akien-mga akien-mga added this to the 3.2 milestone May 24, 2019
@akien-mga akien-mga merged commit eaff86f into godotengine:master May 24, 2019
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Thanks!

@EzraT
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EzraT commented May 24, 2019

Thank you!

@clayjohn clayjohn deleted the gles2-fog branch July 8, 2019 01:53
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Cherry-picked for 3.1.2.

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Fog obscures unshaded materials in GLES2, also affects Gizmos.
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