[Vulkan, macOS] Improve HiDPI handling, fix incorrect window viewport clipping. #32818
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Change Metal layer contents scaling factor even if
MainLoop
don't exist yet (prevents issue similar to Game is scaled to 1/4th of the screen on macOS Catalina #32805, when primary monitor is HiDPI, secondary is not and Godot is launched on secondary).Fix viewport clipping rect using
x
value for both width and height.