Implement safe area on android platform #34537
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Implementing the
OS.get_window_safe_area()
method on android platform having Android 9 or later.Before Android 9 there is no official way to get the safe area.
This changes the default behavior for Android 9 and later!
Without this merge Godot applications in landscape mode would letterbox the display cutout. After this PR Godot uses fullscreen again and the developers have to change their UI to respect the window safe area.
I thought about adding an option to allow the user to specify the
layoutInDisplayCutoutMode
and default that to the default value instead ofLAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES
. Please give me feedback about this.Feature Proposal: godotengine/godot-proposals#321
This also might fix #34466 depending on if the manufacture added this to the safe area.