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Added 'fma' function to shader language #36225

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Jul 10, 2020
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Chaosus
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@Chaosus Chaosus commented Feb 14, 2020

Implementation of https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/fma.xhtml
Performs a * b + c operations on scalar and vectors.
Added to VisualShaders and GLES2 backend.

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@akien-mga
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Changes from this PR need to be fixed after #40253: https://travis-ci.org/github/godotengine/godot/jobs/706996453
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Fixed in #40271.

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