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Optimize octree and fix leak #41123

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27 changes: 27 additions & 0 deletions core/error_macros.h
Original file line number Diff line number Diff line change
Expand Up @@ -172,6 +172,19 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
} \
} while (0); // (*)

/**
* If `m_index` is greater than or equal to `m_size`,
* prints a generic error message and returns the value specified in `m_retval`.
* This macro should be preferred to `ERR_FAIL_COND_V` for unsigned bounds checking.
*/
#define ERR_FAIL_UNSIGNED_INDEX(m_index, m_size) \
do { \
if (unlikely((m_index) >= (m_size))) { \
_err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size)); \
return; \
} \
} while (0); // (*)

/**
* If `m_index` is greater than or equal to `m_size`,
* prints a generic error message and returns the value specified in `m_retval`.
Expand Down Expand Up @@ -226,6 +239,20 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
} \
} while (0); // (*)

/**
* If `m_index` is greater than or equal to `m_size`,
* crashes the engine immediately with a generic error message.
* Only use this if there's no sensible fallback (i.e. the error is unrecoverable).
* This macro should be preferred to `CRASH_COND` for bounds checking.
*/
#define CRASH_BAD_UNSIGNED_INDEX(m_index, m_size) \
do { \
if (unlikely((m_index) >= (m_size))) { \
_err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size), "", true); \
GENERATE_TRAP \
} \
} while (0); // (*)

/**
* If `m_param` is `null`, prints a generic error message and returns from the function.
*/
Expand Down
246 changes: 246 additions & 0 deletions core/local_vector.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,246 @@
/*************************************************************************/
/* local_vector.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/

#ifndef LOCAL_VECTOR_H
#define LOCAL_VECTOR_H

#include "core/error_macros.h"
#include "core/os/copymem.h"
#include "core/os/memory.h"
#include "core/sort_array.h"
#include "core/vector.h"

template <class T, class U = uint32_t, bool force_trivial = false>
class LocalVector {
private:
U count = 0;
U capacity = 0;
T *data = nullptr;

public:
T *ptr() {
return data;
}

const T *ptr() const {
return data;
}

_FORCE_INLINE_ void push_back(T p_elem) {
if (unlikely(count == capacity)) {
if (capacity == 0) {
capacity = 1;
} else {
capacity <<= 1;
}
data = (T *)memrealloc(data, capacity * sizeof(T));
CRASH_COND_MSG(!data, "Out of memory");
}

if (!__has_trivial_constructor(T) && !force_trivial) {
memnew_placement(&data[count++], T(p_elem));
} else {
data[count++] = p_elem;
}
}

void remove(U p_index) {
ERR_FAIL_UNSIGNED_INDEX(p_index, count);
count--;
for (U i = p_index; i < count; i++) {
data[i] = data[i + 1];
}
if (!__has_trivial_destructor(T) && !force_trivial) {
data[count].~T();
}
}

void erase(const T &p_val) {
int64_t idx = find(p_val);
if (idx >= 0) {
remove(idx);
}
}

void invert() {
for (U i = 0; i < count / 2; i++) {
SWAP(data[i], data[count - i - 1]);
}
}

_FORCE_INLINE_ void clear() { resize(0); }
_FORCE_INLINE_ void reset() {
clear();
if (data) {
memfree(data);
data = nullptr;
capacity = 0;
}
}
_FORCE_INLINE_ bool empty() const { return count == 0; }
_FORCE_INLINE_ void reserve(U p_size) {
p_size = nearest_power_of_2_templated(p_size);
if (p_size > capacity) {
capacity = p_size;
data = (T *)memrealloc(data, capacity * sizeof(T));
CRASH_COND_MSG(!data, "Out of memory");
}
}

_FORCE_INLINE_ U size() const { return count; }
void resize(U p_size) {
if (p_size < count) {
if (!__has_trivial_destructor(T) && !force_trivial) {
for (U i = p_size; i < count; i++) {
data[i].~T();
}
}
count = p_size;
} else if (p_size > count) {
if (unlikely(p_size > capacity)) {
if (capacity == 0) {
capacity = 1;
}
while (capacity < p_size) {
capacity <<= 1;
}
data = (T *)memrealloc(data, capacity * sizeof(T));
CRASH_COND_MSG(!data, "Out of memory");
}
if (!__has_trivial_constructor(T) && !force_trivial) {
for (U i = count; i < p_size; i++) {
memnew_placement(&data[i], T);
}
}
count = p_size;
}
}
_FORCE_INLINE_ const T &operator[](U p_index) const {
CRASH_BAD_UNSIGNED_INDEX(p_index, count);
return data[p_index];
}
_FORCE_INLINE_ T &operator[](U p_index) {
CRASH_BAD_UNSIGNED_INDEX(p_index, count);
return data[p_index];
}

void insert(U p_pos, T p_val) {
ERR_FAIL_UNSIGNED_INDEX(p_pos, count + 1);
if (p_pos == count) {
push_back(p_val);
} else {
resize(count + 1);
for (U i = count; i > p_pos; i--) {
data[i] = data[i - 1];
}
data[p_pos] = p_val;
}
}

int64_t find(const T &p_val, U p_from = 0) const {
for (U i = 0; i < count; i++) {
if (data[i] == p_val) {
return int64_t(i);
}
}
return -1;
}

template <class C>
void sort_custom() {
U len = count;
if (len == 0) {
return;
}

SortArray<T, C> sorter;
sorter.sort(data, len);
}

void sort() {
sort_custom<_DefaultComparator<T> >();
}

void ordered_insert(T p_val) {
U i;
for (i = 0; i < count; i++) {
if (p_val < data[i]) {
break;
}
}
insert(i, p_val);
}

operator Vector<T>() const {
Vector<T> ret;
ret.resize(size());
T *w = ret.ptrw();
copymem(w, data, sizeof(T) * count);
return ret;
}

Vector<uint8_t> to_byte_array() const { //useful to pass stuff to gpu or variant
Vector<uint8_t> ret;
ret.resize(count * sizeof(T));
uint8_t *w = ret.ptrw();
copymem(w, data, sizeof(T) * count);
return ret;
}

_FORCE_INLINE_ LocalVector() {}
_FORCE_INLINE_ LocalVector(const LocalVector &p_from) {
resize(p_from.size());
for (U i = 0; i < p_from.count; i++) {
data[i] = p_from.data[i];
}
}
inline LocalVector &operator=(const LocalVector &p_from) {
resize(p_from.size());
for (U i = 0; i < p_from.count; i++) {
data[i] = p_from.data[i];
}
return *this;
}
inline LocalVector &operator=(const Vector<T> &p_from) {
resize(p_from.size());
for (U i = 0; i < count; i++) {
data[i] = p_from[i];
}
return *this;
}

_FORCE_INLINE_ ~LocalVector() {
if (data) {
reset();
}
}
};

#endif // LOCAL_VECTOR_H
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