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OS: Remove unused get_splash_tick_msec #42304

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akien-mga
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It was added in 3e20391 but it doesn't seem
particularly useful, and it was only implemented for the custom splash branch
and not the default one, so it could return an uninitialized int.


Does anyone actually use this and wouldn't want it removed from the OS API?

It was added in 3e20391 but it doesn't seem
particularly useful, and it was only implemented for the custom splash branch
and not the default one, so it could return an uninitialized int.
@dalexeev
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I suppose this can be used for statistics (how quickly the game window appears for different users on different hardware). An alternative is to implement this for the second branch as well. But if no one is using it, then it's probably really better to delete it.

@akien-mga akien-mga merged commit 1a8dfcd into godotengine:master Sep 28, 2020
@akien-mga akien-mga deleted the os-drop-get_splash_tick_msec branch September 28, 2020 08:13
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2 participants