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Add a Tightness parameter to AudioStreamPlayer3D #42358

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lucaslcode
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@lucaslcode lucaslcode commented Sep 26, 2020

Allows this parameter for the sound algorithm in AudioStreamPlayer3D to be modified.

I didn't like the fact that an object directly on my left would only play through the left channel with 0 in the right, seemed too artificial for me. Now I can customize it as I like! :)

Bugsquad edit: This closes godotengine/godot-proposals#3384.

@lucaslcode lucaslcode requested a review from a team as a code owner September 26, 2020 20:17
@Calinou Calinou added cherrypick:3.x Considered for cherry-picking into a future 3.x release enhancement topic:audio labels Sep 26, 2020
@Calinou Calinou added this to the 4.0 milestone Sep 26, 2020
@@ -474,7 +474,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {

//TODO: The lower the second parameter (tightness) the more the sound will "enclose" the listener (more undirected / playing from
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Looks like "TODO:" can now be deleted from the comment.

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lucaslcode commented Oct 10, 2020 via email

@Calinou Calinou changed the title Tightness parameter Add a Tightness parameter to AudioStream3D Oct 10, 2020
@Calinou Calinou changed the title Add a Tightness parameter to AudioStream3D Add a Tightness parameter to AudioStreamPlayer3D Oct 10, 2020
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Superseded by #58841.

@akien-mga akien-mga closed this Jun 11, 2022
@akien-mga akien-mga added archived and removed cherrypick:3.x Considered for cherry-picking into a future 3.x release labels Jun 11, 2022
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Add a property to adjust spatial stereo panning on AudioStreamPlayer2D and AudioStreamPlayer3D
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