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Allow getting Input "axis" and "vector" values by specifying multiple actions #42976

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51 changes: 49 additions & 2 deletions core/input/input.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -149,6 +149,9 @@ void Input::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_action_just_pressed", "action"), &Input::is_action_just_pressed);
ClassDB::bind_method(D_METHOD("is_action_just_released", "action"), &Input::is_action_just_released);
ClassDB::bind_method(D_METHOD("get_action_strength", "action"), &Input::get_action_strength);
ClassDB::bind_method(D_METHOD("get_action_raw_strength", "action"), &Input::get_action_strength);
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@aaronfranke aaronfranke Jul 23, 2021

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@groud Do you remember if this was supposed to be bound (or we can re-decide now I guess)? It seems that I bound this incorrectly, but I'm not even sure that it should be bound. If so, this needs to be get_action_raw_strength, and also a string needs to be added to the if statement in get_argument_options (branch).

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Ah yeah, it's indeed bound incorrectly.

I don't think accessing the raw value is needed anymore, now that we have get_vector() or get_axis(). But I guess it does not hurt that much to expose it I guess, if anyone want to implement their own deadzone system.

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Fixed in #50789

ClassDB::bind_method(D_METHOD("get_axis", "negative_action", "positive_action"), &Input::get_axis);
ClassDB::bind_method(D_METHOD("get_vector", "negative_x", "positive_x", "negative_y", "positive_y", "deadzone"), &Input::get_vector, DEFVAL(-1.0f));
ClassDB::bind_method(D_METHOD("add_joy_mapping", "mapping", "update_existing"), &Input::add_joy_mapping, DEFVAL(false));
ClassDB::bind_method(D_METHOD("remove_joy_mapping", "guid"), &Input::remove_joy_mapping);
ClassDB::bind_method(D_METHOD("joy_connection_changed", "device", "connected", "name", "guid"), &Input::joy_connection_changed);
Expand Down Expand Up @@ -215,7 +218,9 @@ void Input::get_argument_options(const StringName &p_function, int p_idx, List<S
const String quote_style = EDITOR_DEF("text_editor/completion/use_single_quotes", 0) ? "'" : "\"";

String pf = p_function;
if (p_idx == 0 && (pf == "is_action_pressed" || pf == "action_press" || pf == "action_release" || pf == "is_action_just_pressed" || pf == "is_action_just_released" || pf == "get_action_strength")) {
if (p_idx == 0 && (pf == "is_action_pressed" || pf == "action_press" || pf == "action_release" ||
pf == "is_action_just_pressed" || pf == "is_action_just_released" ||
pf == "get_action_strength" || pf == "get_axis" || pf == "get_vector")) {
List<PropertyInfo> pinfo;
ProjectSettings::get_singleton()->get_property_list(&pinfo);

Expand Down Expand Up @@ -326,6 +331,46 @@ float Input::get_action_strength(const StringName &p_action) const {
return E->get().strength;
}

float Input::get_action_raw_strength(const StringName &p_action) const {
const Map<StringName, Action>::Element *E = action_state.find(p_action);
if (!E) {
return 0.0f;
}

return E->get().raw_strength;
}

float Input::get_axis(const StringName &p_negative_action, const StringName &p_positive_action) const {
return get_action_strength(p_positive_action) - get_action_strength(p_negative_action);
}

Vector2 Input::get_vector(const StringName &p_negative_x, const StringName &p_positive_x, const StringName &p_negative_y, const StringName &p_positive_y, float p_deadzone) const {
Vector2 vector = Vector2(
get_action_raw_strength(p_positive_x) - get_action_raw_strength(p_negative_x),
get_action_raw_strength(p_positive_y) - get_action_raw_strength(p_negative_y));

if (p_deadzone < 0.0f) {
// If the deadzone isn't specified, get it from the average of the actions.
p_deadzone = (InputMap::get_singleton()->action_get_deadzone(p_positive_x) +
InputMap::get_singleton()->action_get_deadzone(p_negative_x) +
InputMap::get_singleton()->action_get_deadzone(p_positive_y) +
InputMap::get_singleton()->action_get_deadzone(p_negative_y)) /
4;
}

// Circular length limiting and deadzone.
float length = vector.length();
if (length <= p_deadzone) {
return Vector2();
} else if (length > 1.0f) {
return vector / length;
} else {
// Inverse lerp length to map (p_deadzone, 1) to (0, 1).
return vector * (Math::inverse_lerp(p_deadzone, 1.0f, length) / length);
}
return vector;
}

float Input::get_joy_axis(int p_device, int p_axis) const {
_THREAD_SAFE_METHOD_
int c = _combine_device(p_axis, p_device);
Expand Down Expand Up @@ -603,10 +648,12 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
action.physics_frame = Engine::get_singleton()->get_physics_frames();
action.idle_frame = Engine::get_singleton()->get_idle_frames();
action.pressed = p_event->is_action_pressed(E->key());
action.strength = 0.f;
action.strength = 0.0f;
action.raw_strength = 0.0f;
action_state[E->key()] = action;
}
action_state[E->key()].strength = p_event->get_action_strength(E->key());
action_state[E->key()].raw_strength = p_event->get_action_raw_strength(E->key());
}
}

Expand Down
6 changes: 5 additions & 1 deletion core/input/input.h
Original file line number Diff line number Diff line change
Expand Up @@ -117,6 +117,7 @@ class Input : public Object {
uint64_t idle_frame;
bool pressed;
float strength;
float raw_strength;
};

Map<StringName, Action> action_state;
Expand Down Expand Up @@ -223,7 +224,6 @@ class Input : public Object {
JoyAxisList _get_output_axis(String output);
void _button_event(int p_device, int p_index, bool p_pressed);
void _axis_event(int p_device, int p_axis, float p_value);
float _handle_deadzone(int p_device, int p_axis, float p_value);

void _parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_emulated);

Expand Down Expand Up @@ -266,6 +266,10 @@ class Input : public Object {
bool is_action_just_pressed(const StringName &p_action) const;
bool is_action_just_released(const StringName &p_action) const;
float get_action_strength(const StringName &p_action) const;
float get_action_raw_strength(const StringName &p_action) const;

float get_axis(const StringName &p_negative_action, const StringName &p_positive_action) const;
Vector2 get_vector(const StringName &p_negative_x, const StringName &p_positive_x, const StringName &p_negative_y, const StringName &p_positive_y, float p_deadzone = -1.0f) const;

float get_joy_axis(int p_device, int p_axis) const;
String get_joy_name(int p_idx);
Expand Down
57 changes: 43 additions & 14 deletions core/input/input_event.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -61,12 +61,17 @@ bool InputEvent::is_action_released(const StringName &p_action) const {
}

float InputEvent::get_action_strength(const StringName &p_action) const {
bool pressed;
float strength;
bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, &pressed, &strength);
bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, nullptr, &strength);
return valid ? strength : 0.0f;
}

float InputEvent::get_action_raw_strength(const StringName &p_action) const {
float raw_strength;
bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, nullptr, nullptr, &raw_strength);
return valid ? raw_strength : 0.0f;
}

bool InputEvent::is_pressed() const {
return false;
}
Expand All @@ -83,7 +88,7 @@ String InputEvent::as_text() const {
return String();
}

bool InputEvent::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
bool InputEvent::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
return false;
}

Expand Down Expand Up @@ -307,7 +312,7 @@ String InputEventKey::as_text() const {
return kc;
}

bool InputEventKey::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
bool InputEventKey::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
Ref<InputEventKey> key = p_event;
if (key.is_null()) {
return false;
Expand All @@ -329,8 +334,12 @@ bool InputEventKey::action_match(const Ref<InputEvent> &p_event, bool *p_pressed
if (p_pressed != nullptr) {
*p_pressed = key->is_pressed();
}
float strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f;
if (p_strength != nullptr) {
*p_strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f;
*p_strength = strength;
}
if (p_raw_strength != nullptr) {
*p_raw_strength = strength;
}
}
return match;
Expand Down Expand Up @@ -470,7 +479,7 @@ Ref<InputEvent> InputEventMouseButton::xformed_by(const Transform2D &p_xform, co
return mb;
}

bool InputEventMouseButton::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
bool InputEventMouseButton::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_null()) {
return false;
Expand All @@ -481,8 +490,12 @@ bool InputEventMouseButton::action_match(const Ref<InputEvent> &p_event, bool *p
if (p_pressed != nullptr) {
*p_pressed = mb->is_pressed();
}
float strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f;
if (p_strength != nullptr) {
*p_strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f;
*p_strength = strength;
}
if (p_raw_strength != nullptr) {
*p_raw_strength = strength;
}
}

Expand Down Expand Up @@ -713,16 +726,17 @@ bool InputEventJoypadMotion::is_pressed() const {
return Math::abs(axis_value) >= 0.5f;
}

bool InputEventJoypadMotion::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
bool InputEventJoypadMotion::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
Ref<InputEventJoypadMotion> jm = p_event;
if (jm.is_null()) {
return false;
}

bool match = (axis == jm->axis); // Matches even if not in the same direction, but returns a "not pressed" event.
if (match) {
float jm_abs_axis_value = Math::abs(jm->get_axis_value());
bool same_direction = (((axis_value < 0) == (jm->axis_value < 0)) || jm->axis_value == 0);
bool pressed = same_direction ? Math::abs(jm->get_axis_value()) >= p_deadzone : false;
bool pressed = same_direction && jm_abs_axis_value >= p_deadzone;
if (p_pressed != nullptr) {
*p_pressed = pressed;
}
Expand All @@ -731,12 +745,19 @@ bool InputEventJoypadMotion::action_match(const Ref<InputEvent> &p_event, bool *
if (p_deadzone == 1.0f) {
*p_strength = 1.0f;
} else {
*p_strength = CLAMP(Math::inverse_lerp(p_deadzone, 1.0f, Math::abs(jm->get_axis_value())), 0.0f, 1.0f);
*p_strength = CLAMP(Math::inverse_lerp(p_deadzone, 1.0f, jm_abs_axis_value), 0.0f, 1.0f);
}
} else {
*p_strength = 0.0f;
}
}
if (p_raw_strength != nullptr) {
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if (same_direction) { // NOT pressed, because we want to ignore the deadzone.
*p_raw_strength = jm_abs_axis_value;
} else {
*p_raw_strength = 0.0f;
}
}
}
return match;
}
Expand Down Expand Up @@ -782,7 +803,7 @@ float InputEventJoypadButton::get_pressure() const {
return pressure;
}

bool InputEventJoypadButton::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
bool InputEventJoypadButton::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
Ref<InputEventJoypadButton> jb = p_event;
if (jb.is_null()) {
return false;
Expand All @@ -793,8 +814,12 @@ bool InputEventJoypadButton::action_match(const Ref<InputEvent> &p_event, bool *
if (p_pressed != nullptr) {
*p_pressed = jb->is_pressed();
}
float strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f;
if (p_strength != nullptr) {
*p_strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f;
*p_strength = strength;
}
if (p_raw_strength != nullptr) {
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*p_raw_strength = strength;
}
}

Expand Down Expand Up @@ -997,7 +1022,7 @@ bool InputEventAction::is_action(const StringName &p_action) const {
return action == p_action;
}

bool InputEventAction::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
bool InputEventAction::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
Ref<InputEventAction> act = p_event;
if (act.is_null()) {
return false;
Expand All @@ -1008,8 +1033,12 @@ bool InputEventAction::action_match(const Ref<InputEvent> &p_event, bool *p_pres
if (p_pressed != nullptr) {
*p_pressed = act->pressed;
}
float strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f;
if (p_strength != nullptr) {
*p_strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f;
*p_strength = strength;
}
if (p_raw_strength != nullptr) {
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*p_raw_strength = strength;
}
}
return match;
Expand Down
13 changes: 7 additions & 6 deletions core/input/input_event.h
Original file line number Diff line number Diff line change
Expand Up @@ -173,6 +173,7 @@ class InputEvent : public Resource {
bool is_action_pressed(const StringName &p_action, bool p_allow_echo = false) const;
bool is_action_released(const StringName &p_action) const;
float get_action_strength(const StringName &p_action) const;
float get_action_raw_strength(const StringName &p_action) const;

// To be removed someday, since they do not make sense for all events
virtual bool is_pressed() const;
Expand All @@ -182,7 +183,7 @@ class InputEvent : public Resource {

virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const;

virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const;
virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const;
virtual bool shortcut_match(const Ref<InputEvent> &p_event) const;
virtual bool is_action_type() const;

Expand Down Expand Up @@ -283,7 +284,7 @@ class InputEventKey : public InputEventWithModifiers {
uint32_t get_keycode_with_modifiers() const;
uint32_t get_physical_keycode_with_modifiers() const;

virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const override;
virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const override;
virtual bool shortcut_match(const Ref<InputEvent> &p_event) const override;

virtual bool is_action_type() const override { return true; }
Expand Down Expand Up @@ -342,7 +343,7 @@ class InputEventMouseButton : public InputEventMouse {
bool is_doubleclick() const;

virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const override;
virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const override;
virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const override;

virtual bool is_action_type() const override { return true; }
virtual String as_text() const override;
Expand Down Expand Up @@ -399,7 +400,7 @@ class InputEventJoypadMotion : public InputEvent {

virtual bool is_pressed() const override;

virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const override;
virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const override;

virtual bool is_action_type() const override { return true; }
virtual String as_text() const override;
Expand All @@ -426,7 +427,7 @@ class InputEventJoypadButton : public InputEvent {
void set_pressure(float p_pressure);
float get_pressure() const;

virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const override;
virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const override;
virtual bool shortcut_match(const Ref<InputEvent> &p_event) const override;

virtual bool is_action_type() const override { return true; }
Expand Down Expand Up @@ -511,7 +512,7 @@ class InputEventAction : public InputEvent {

virtual bool is_action(const StringName &p_action) const;

virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const override;
virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const override;

virtual bool shortcut_match(const Ref<InputEvent> &p_event) const override;
virtual bool is_action_type() const override { return true; }
Expand Down
18 changes: 14 additions & 4 deletions core/input/input_map.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -94,7 +94,7 @@ List<StringName> InputMap::get_actions() const {
return actions;
}

List<Ref<InputEvent>>::Element *InputMap::_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength) const {
List<Ref<InputEvent>>::Element *InputMap::_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength) const {
ERR_FAIL_COND_V(!p_event.is_valid(), nullptr);

for (List<Ref<InputEvent>>::Element *E = p_action.inputs.front(); E; E = E->next()) {
Expand All @@ -105,7 +105,7 @@ List<Ref<InputEvent>>::Element *InputMap::_find_event(Action &p_action, const Re

int device = e->get_device();
if (device == ALL_DEVICES || device == p_event->get_device()) {
if (e->action_match(p_event, p_pressed, p_strength, p_action.deadzone)) {
if (e->action_match(p_event, p_pressed, p_strength, p_raw_strength, p_action.deadzone)) {
return E;
}
}
Expand All @@ -118,6 +118,12 @@ bool InputMap::has_action(const StringName &p_action) const {
return input_map.has(p_action);
}

float InputMap::action_get_deadzone(const StringName &p_action) {
ERR_FAIL_COND_V_MSG(!input_map.has(p_action), 0.0f, "Request for nonexistent InputMap action '" + String(p_action) + "'.");

return input_map[p_action].deadzone;
}

void InputMap::action_set_deadzone(const StringName &p_action, float p_deadzone) {
ERR_FAIL_COND_MSG(!input_map.has(p_action), "Request for nonexistent InputMap action '" + String(p_action) + "'.");

Expand Down Expand Up @@ -179,7 +185,7 @@ bool InputMap::event_is_action(const Ref<InputEvent> &p_event, const StringName
return event_get_action_status(p_event, p_action);
}

bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool *p_pressed, float *p_strength) const {
bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool *p_pressed, float *p_strength, float *p_raw_strength) const {
Map<StringName, Action>::Element *E = input_map.find(p_action);
ERR_FAIL_COND_V_MSG(!E, false, "Request for nonexistent InputMap action '" + String(p_action) + "'.");

Expand All @@ -196,14 +202,18 @@ bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const Str

bool pressed;
float strength;
List<Ref<InputEvent>>::Element *event = _find_event(E->get(), p_event, &pressed, &strength);
float raw_strength;
List<Ref<InputEvent>>::Element *event = _find_event(E->get(), p_event, &pressed, &strength, &raw_strength);
if (event != nullptr) {
if (p_pressed != nullptr) {
*p_pressed = pressed;
}
if (p_strength != nullptr) {
*p_strength = strength;
}
if (p_raw_strength != nullptr) {
*p_raw_strength = raw_strength;
}
return true;
} else {
return false;
Expand Down
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