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Fix invalid property hint for max_renderable_elements project setting #44435

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merged 1 commit into from
Dec 16, 2020

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Calinou
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@Calinou Calinou commented Dec 16, 2020

This closes #36240 and closes #35447 (supersedes it for 3.2).

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@Calinou Calinou force-pushed the fix-max-renderable-elements-hint branch from 598ebd3 to d6021c5 Compare December 16, 2020 17:31
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Good once CI passes. Looks like my suggestions introduced a trailing whitespace. Sorry. :(

@Calinou Calinou force-pushed the fix-max-renderable-elements-hint branch from d6021c5 to 680312b Compare December 16, 2020 18:33
@akien-mga akien-mga merged commit 9710a38 into godotengine:3.2 Dec 16, 2020
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Thanks!

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closes #44435 (supersedes it for 3.2).

That's a self-reference, which issue/PR did you mean to link and close?

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Calinou commented Dec 16, 2020

That's a self-reference, which issue/PR did you mean to link and close?

Sorry, I meant to close #35447.

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This PR replaces a hard-coded value by a different hard-coded value.
#35447 removes the hard-coded value by a variable that can be changed through the editor and thus this PR cannot supersede or fix the PR this claims to close.

@Calinou Calinou deleted the fix-max-renderable-elements-hint branch March 31, 2021 09:41
@akien-mga akien-mga modified the milestones: 3.2, 3.3 Apr 20, 2021
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4 participants