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Add an OS.get_thread_caller_id() method #44732

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merged 1 commit into from
Jan 26, 2021

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@Calinou Calinou commented Dec 27, 2020

This can be used to print thread IDs in logs. This can make it easier to debug multi-threaded applications.

This closes godotengine/godot-proposals#2026.

Thanks @Khaos66 for providing an implementation 🙂
I renamed OS.get_caller_id() from their implementation to OS.get_thread_caller_id() to make it more explicit.

@Calinou Calinou requested a review from a team as a code owner December 27, 2020 15:52
@Calinou Calinou added enhancement topic:core cherrypick:3.x Considered for cherry-picking into a future 3.x release labels Dec 27, 2020
@Calinou Calinou added this to the 4.0 milestone Dec 27, 2020
This can be used to print thread IDs in logs. This can make it easier
to debug multi-threaded applications.

Co-authored-by: Khaos <khaos@khaos-coders.org>
@akien-mga akien-mga merged commit d6765c8 into godotengine:master Jan 26, 2021
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Thanks!

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Cherry-picked for 3.2.4.

@akien-mga akien-mga removed the cherrypick:3.x Considered for cherry-picking into a future 3.x release label Jan 26, 2021
@Calinou Calinou deleted the os-add-get-thread-caller-id branch March 31, 2021 09:41
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Expose thread IDs to scripting
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