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Relaxes node name sanitization in gltf documents. #45545
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akien-mga
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Mar 9, 2021
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I know this is pre-existing code but I'm not sure if there's much gain having this as a static constant which then gets
split()
on each call. Compilers might be able to optimize this I guess? But we could just as well haveconst String restricted_chars = ".:@/\"";
inside the function and iterate over the characters directly.CC @bruvzg if you have a suggestion on how best to do that (don't want to get mixed up with
const char *
andchar32_t
:)).There was a problem hiding this comment.
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Ah I see
invalid_node_name_characters
is used in SceneTreeEditor` to show a nice error message. Makes sense then I guess.There was a problem hiding this comment.
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I thought the same (I'm dubious that this would get memoized by the compiler) but my gut feel is that
validate_node_name
is probably not called frequently enough for thesplit
to have a meaningful impact on performance in typical scenarios. If there are scenarios where very large numbers of nodes are getting created it'd be trivial to modify the error message case (which should be even more rare), but I wanted to keep changes limited to the original bug as much as practical.There was a problem hiding this comment.
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