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Always call start() on audio stream before mixing #46202

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merged 2 commits into from
Feb 19, 2021

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@ellenhp ellenhp commented Feb 19, 2021

Fixes #28110

This is the AudioStreamPlayer counterpart of #46151. This bug seems to only crop up when people pause in a scene's _ready() or immediately after playing an AudioStreamPlayer.

The problematic codepath seems to be:

  1. play() being called and setting active = true (can be done in script or through autoplay+entering the tree)
  2. pausing the node, which causes set_stream_paused(true) to be called
  3. _mix_audio() being called which triggers the fadeout code, leading to a mix() call on an AudioStreamPlaybackResampled (like for an ogg or mp3), which doesn't have a check that start() has first been called.

This triggers unintialized memory being copied into the audio buffer. If any of the values in that block of memory are NaN, they get propagated through into whatever audio effect chain the project has. At least for a reverb effect, that NaNs out the entire audio stream coming out of that bus.

This PR also adds a false-initialization to use_fadeout since before it would just be uninitialized garbage.

HUGE thank you to @jjmontesl for the help testing this one, and on your insights in the comments on the bug!

Testing can be done with this project which is specifically configured to repro the bug.

mix_before_start.zip

As always with these audio bugs, please watch your volume while reproducing the bug, especially if you wear headphones or have good speakers.

@ellenhp ellenhp force-pushed the fix_mix_before_start branch from 812fc98 to eb5566f Compare February 19, 2021 04:39
@ellenhp ellenhp marked this pull request as ready for review February 19, 2021 04:46
@ellenhp ellenhp requested a review from a team as a code owner February 19, 2021 04:46
@akien-mga akien-mga added bug cherrypick:3.x Considered for cherry-picking into a future 3.x release topic:audio labels Feb 19, 2021
@akien-mga akien-mga added this to the 4.0 milestone Feb 19, 2021
@akien-mga akien-mga merged commit c8c3bcd into godotengine:master Feb 19, 2021
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Thanks!

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Cherry-picked for 3.2.4.

@akien-mga akien-mga removed the cherrypick:3.x Considered for cherry-picking into a future 3.x release label Feb 19, 2021
@ellenhp ellenhp deleted the fix_mix_before_start branch February 20, 2021 23:42
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Audio stops working after scene reload.
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