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Allow to not optimize release build #46966
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Seems fine to me (with the changes suggested by @Xrayez), so you can apply it to other platforms. |
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Compilation flags between 3.2 and 4.0 branch are very similar so I added cherrypick(probably only linuxbsd->x11 needs to be done). I tested in 3.2 branch compilation times with default optimization and this took more than 4h in CI - https://github.com/qarmin/RegressionTestProject/pull/29/checks?check_run_id=2102453232 |
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In the future, we could extend this to editor builds to get fast compilation feedback (at the cost of very slow runtime performance).
Thanks! |
Cherry-picked for 3.3. |
Fixes godotengine/godot-proposals#2457
This will allow to speedup compilation for people, that want to test Godot without
DEBUG_ENABLED
flagIf fix is good, then I will do the same for others platform