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[3.x] Expose get_debug_mesh in Shape to scripting API #48316

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pouleyKetchoupp
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3.x backport of #48315.

Will be needed after #48175 is cherry-picked to 3.3/3.4, since the debug mesh node won't be available anymore.

Can be useful for custom drawing of physics shapes without having to add
a collision object node to the tree.
@akien-mga akien-mga merged commit 2a1fb62 into godotengine:3.x May 5, 2021
@akien-mga
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Thanks!

@akien-mga
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Cherry-picked for 3.3.1.

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2 participants