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Expose OS data directory getter methods #48544

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merged 1 commit into from
Jun 19, 2021

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Calinou
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@Calinou Calinou commented May 7, 2021

master version of #49732.

This can be used by editor plugins and non-game applications to store data in the correct directories according to the XDG Base Directory specification.

Testing code

func _ready():
	print(OS.get_data_dir())
	print(OS.get_config_dir())
	print(OS.get_cache_dir())

Output (Linux)

/home/hugo/.local/share
/home/hugo/.config
/home/hugo/.cache

This closes godotengine/godot-proposals#2696.

@Calinou Calinou requested review from a team as code owners May 7, 2021 17:40
@Calinou Calinou force-pushed the expose-data-dirs branch from 381d5e6 to 4f7def8 Compare May 7, 2021 17:41
@Calinou Calinou added cherrypick:3.x Considered for cherry-picking into a future 3.x release enhancement topic:porting labels May 7, 2021
@Calinou Calinou added this to the 4.0 milestone May 7, 2021
@akien-mga
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Needs a rebase.

This can be used by editor plugins and non-game applications to
store data in the correct directories according to the
XDG Base Directory specification.
@Calinou Calinou force-pushed the expose-data-dirs branch from 4f7def8 to aa0976f Compare June 19, 2021 06:56
@Calinou Calinou removed the cherrypick:3.x Considered for cherry-picking into a future 3.x release label Jun 19, 2021
@akien-mga akien-mga merged commit d587ea6 into godotengine:master Jun 19, 2021
@akien-mga
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Thanks!

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Expose OS data directory getter methods to scripting
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