Fix STL to Godot type conversion of polypartition #48921
Merged
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This PR fixes #48352.
iter = iter->next()
to advance iterator instead of STLiter++
std::set::lower_bound
, Godot'sSet::lower_bound
may also returnnullptr
on failureThe 3.x branch uses an older version of polypartition, only the null pointer check of
lower_bound
is necessary.