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Fix crash on debug shapes update if CollisionObject is not in tree #48974

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merged 1 commit into from
May 22, 2021

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trollodel
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@trollodel trollodel commented May 22, 2021

3.x version of #48973

Fixes #48866
Fixes #48281 by calling _update_shape() when the concave shape changes.

See this comment for an explanation of why this is needed.

Also fix ConcavePolygonShape not emitting the changed signal
@akien-mga akien-mga merged commit 1d06a7e into godotengine:3.x May 22, 2021
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Thanks!

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Cherry-picked for 3.3.2.

@trollodel trollodel deleted the debug_shapes_update_crash_3.x branch November 18, 2021 09:39
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3 participants