Move sync to physics to StaticBody2D #49327
Merged
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Now static body is used for moving platforms through kinematic motion property (PR #48908), so sync to physics needs to be in
StaticBody2D
instead ofCharacterBody2D
.Constant kinematic motion is also supported in combination with sync to physics for smoother movements (when combining
sync_to_physics
,kinematic_motion
andconstant_linear_velocity
properties).