Add a property to control the bounce indirect energy in LightmapGI #51705
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master
version of #50827.Higher values will make indirect lighting brighter. A value of 1.0 represents physically accurate behavior, but higher values can be used to make indirect lighting propagate more visibly when using a low number of bounces.
This can be used to speed up bake times by lowering the number of bounces then increasing the bounce indirect energy.
This closes #50938.
Testing project: test_lightmap_normalmap2.zip
TODO
Preview
Bounce Indirect Energy 1.0 (default)
Bounce Indirect Energy 0.0
Only direct, environment and emissive lighting are baked.
Bounce Indirect Energy 4.0
Can be used for artistic effects with less strong lights.