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Add an editor setting to configure number of threads for lightmap baking #52952
Add an editor setting to configure number of threads for lightmap baking #52952
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I think it should be integer value representing number of threads and not percentage of available logical cores. It's less clear and can be problematic if for some reason you won't detect the proper number of cores (wrong value returned by |
@Listwon This is OK if the default is 0 (use all CPU threads), but it won't allow having a setting that always uses slightly less CPU threads in a smart way. For instance, I don't think it's worth leaving a core free if you're on a dual-core CPU; it'll just be too slow. As for using more threads than CPU cores available, I can allow pushing the ratio up to It mostly boils down to making shared configuration files more convenient (e.g. between your desktop and laptop which have a different number of CPU threads). I've never seen |
Isn't the whole point of adding this option not to make it smart, but to allow the user to run more or less threads? The thing is that it's up to the system how to set the affinity, so all of the threads can run on single core even on multicore rigs. I'd leave the "smart" part to OSes and CPUs. In my experience, we've got two different rigs in our office, one with AMD Ryzen 3600 and one with i5 6500. When fully loaded (building something in Unity), Windows starts being unresponsive, lagging the mouse cursor on AMD, while we don't observe it on Intel machine. |
I'm also not convinced by the ratio approach, I don't think editor settings are commonly shared between hosts, so IMO it would make more sense to show the actual number of cores available on the host, and let users select a given number. Alternatively, if we really want to go with a smart approach, I'd go with an enum for the values which could make the most sense: All cores, Nearly all cores (-1 if under 8, -2 otherwise), Half the cores, Single core. But IMO letting users choose with real core numbers is simpler. |
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I changed it to use an absolute number of CPU threads instead. The default value (0) uses all CPU cores, but you can also use a positive value as an absolute number, or a negative value as a number relative to the total number of CPU cores available. |
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This can be used to free some CPU cores when baking lightmaps. When using fewer CPU cores, lightmap baking is slower but background tasks aren't slowed down as much.
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Fixed 🙂 |
Thanks! |
This can be used to free some CPU cores when baking lightmaps. When using fewer CPU cores, lightmap baking is slower but background tasks aren't slowed down as much.
Lightmap bake speed comparison on Intel Core i7-6700K @ 4.4 GHz (HyperThreading enabled):
This closes godotengine/godot-proposals#3335.