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[3.x] Fix crash when creating thread #53060

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merged 1 commit into from
Oct 3, 2021

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timothyqiu
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3.x version of #53059

Unlike the master version, this uses ObjectDB::instance_validate() to validate Object *.

@timothyqiu timothyqiu added this to the 3.4 milestone Sep 25, 2021
@timothyqiu timothyqiu requested a review from a team as a code owner September 25, 2021 16:15
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instance_validate() will falsely approve a new object that happened to be created in the same memory address of an already deleted one. In order to have a robust check in 3.x, _Thread should store the target instance as its ObjectID and the Object * would be obtained via ObjectDB::get_instance(), which will give null if the object's already gone.

@akien-mga akien-mga merged commit a5159f3 into godotengine:3.x Oct 3, 2021
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Thanks!

@timothyqiu timothyqiu deleted the thread-obj-3.x branch October 4, 2021 01:13
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3 participants