SCons: Add DEV_ENABLED
defines for target=debug
builds
#53383
Merged
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This will allow adding developer checks which will be fully compiled out in
user builds, unlike
DEBUG_ENABLED
which is included in debug tempates andthe editor builds.
This define is not used yet, but we'll soon add code that uses it, and change
some existing
DEBUG_ENABLED
checks to be performed only in dev builds.Related to godotengine/godot-proposals#3371.
Notes
I'm making this PR for
3.x
only, as formaster
we'll want to have a full implementation of godotengine/godot-proposals#3371, changing the way we currently conflate C++ development tooling and user game debugging tooling under the same flags.I'm not implementing that proposal just yet as it will create additional work for the contributors working on a potential Meson port, which needs to be evaluated first before refactoring the SCons buildsystem.
For
3.x
this will allow @lawnjelly to add dev checks in various areas he's working on, and we might retrofit some of the existing checks in the new system.