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Fix editable children errors when packing scene tree at runtime #53450

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pouleyKetchoupp
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@pouleyKetchoupp pouleyKetchoupp commented Oct 5, 2021

When packing a scene node which is not the root, errors where caused by internal checks in is_editable_instance method.
This check can be safely made outside instead.

Fixes #53292 (regression from #49664).
Needs to be cherry-picked on 3.4 to fix the regression there.

When packing a scene node which is not the root, errors where caused
by internal checks in is_editable_instance method.

This check can be safely made outside instead.
@pouleyKetchoupp pouleyKetchoupp added bug topic:core regression cherrypick:3.x Considered for cherry-picking into a future 3.x release labels Oct 5, 2021
@pouleyKetchoupp pouleyKetchoupp added this to the 4.0 milestone Oct 5, 2021
@pouleyKetchoupp pouleyKetchoupp requested a review from a team October 5, 2021 21:52
@akien-mga akien-mga merged commit aa02e0b into godotengine:master Oct 6, 2021
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Thanks!

@akien-mga
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Cherry-picked for 3.4.

@akien-mga akien-mga removed the cherrypick:3.x Considered for cherry-picking into a future 3.x release label Oct 6, 2021
@pouleyKetchoupp pouleyKetchoupp deleted the fix-editable-children-error branch October 6, 2021 16:50
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Error when packing node from tree at runtime
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