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GLTF Texture Filter Importing #54044
GLTF Texture Filter Importing #54044
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This pull request is based on the issue: #45206 |
Currently, these three cube models are not importing correctly with the current code. Investigation is ongoing. |
Policy is that we backport from master to 3.x. So I'll see if I can help you. |
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@TheTophatDemon What's the status of this PR? |
I believe @fire made a separate pull request to continue working on this, since I ran out of time in my schedule. |
Superseded by #66856. Thanks for the contribution nonetheless! |
The GLTF/GLB importer does not seem to be taking into account filter, wrapping, and mipmap settings built into the file.
This feature implements a fix on the 3.x branch by creating and parsing the texture sampler objects from the GLTF file and applying its properties as flags to the created textures.