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Properly reload built-in tool scripts #54662

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merged 1 commit into from
Nov 9, 2021

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@KoBeWi KoBeWi commented Nov 6, 2021

Builds on top of #54653
Fixes #15406

gh11pIZTpa

@KoBeWi KoBeWi added bug topic:editor cherrypick:3.x Considered for cherry-picking into a future 3.x release labels Nov 6, 2021
@KoBeWi KoBeWi added this to the 4.0 milestone Nov 6, 2021
@KoBeWi KoBeWi requested review from a team as code owners November 6, 2021 13:33
@KoBeWi KoBeWi force-pushed the now_with_reloading branch from 29f8bd8 to b312fd0 Compare November 6, 2021 13:38
@KoBeWi KoBeWi force-pushed the now_with_reloading branch from b312fd0 to 75e8eaf Compare November 9, 2021 20:59
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KoBeWi commented Nov 9, 2021

Rebased after #54653

@akien-mga akien-mga merged commit 284b50c into godotengine:master Nov 9, 2021
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Thanks!

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Cherry-picked for 3.5.

@akien-mga akien-mga removed the cherrypick:3.x Considered for cherry-picking into a future 3.x release label Dec 6, 2021
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Built-in tool scripts aren't reloaded unless the scene is reloaded
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