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[3.x] Fix AnimationTree function call track loop #54827

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Jan 19, 2022
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4 changes: 3 additions & 1 deletion scene/animation/animation_blend_tree.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -67,7 +67,7 @@ float AnimationNodeAnimation::process(float p_time, bool p_seek) {
AnimationPlayer *ap = state->player;
ERR_FAIL_COND_V(!ap, 0);

float time = get_parameter(this->time);
const float current_time = get_parameter(this->time);

if (!ap->has_animation(animation)) {
AnimationNodeBlendTree *tree = Object::cast_to<AnimationNodeBlendTree>(parent);
Expand All @@ -84,6 +84,7 @@ float AnimationNodeAnimation::process(float p_time, bool p_seek) {

Ref<Animation> anim = ap->get_animation(animation);

float time = current_time;
float step;

if (p_seek) {
Expand All @@ -103,6 +104,7 @@ float AnimationNodeAnimation::process(float p_time, bool p_seek) {

} else if (time > anim_size) {
time = anim_size;
step = anim_size - current_time;
}

blend_animation(animation, time, step, p_seek, 1.0);
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