Only rotate Android sensor values for sensors that need them rotated #55183
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Currently, on Android,
onSensorChanged()
callsDisplay.getRotation()
whether or not it's needed. As identified by @ICatRegister, this may cause input dispatching to time out and the game to crash.This PR ensures that
Display.getRotation()
is only called for sensors that need it. It also refactors the way the values are adjusted depending on the rotation to make it clearer what is being done.Fixes #41421
Closes #53909