Various tweaks to Camera2D's documentation #55699
Merged
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A summary of the tweaked descriptions:
get_camera_position()
explains what the "camera position" is, and mitigates the confusion between this method andNode2D.position
;get_camera_screen_center()
links toget_camera_position()
;reset_smoothing()
links tosmoothing_enabled
;drag_horizontal_offset
anddrag_vertical_offset
link to their respectiveenabled
properties;limit_smoothed
links to thesmoothing_enabled
propriety;rotating
clarifies that the camera view rotates when enabled.Partially closes godotengine/godot-docs#5417, as some of the issues described are no longer present in 4.0, or are not fully solved in this PR.
Further adjustments are greatly appreciated, as I'm afraid this could be too verbose. A few of these could be split into their PR if necessary.