Fix rigid body ray cast CCD in 2D and 3D Godot Physics #55773
Merged
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For 2D:
Raycast CCD now works the same as in 3D, it changes the body's velocity to place it at the position of impact instead of generating a contact point that causes a wrong push back.
For both 2D and 3D:
The raycast CCD process reads and modifies body velocities, so it needs to be moved to
pre_solve()
(processed on the main thread linearly) instead ofsetup()
(processed on multiple threads in parallel), otherwise multithreading can cause some CCD results to be randomly lost when multiple collisions occur involving the same body.Fixes the raycast CCD part of #9071
In 2D, shapecast CCD is still not working correctly.