Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Android] [3.x] Trunc shader function fixed in GLES2 #56061

Merged
merged 1 commit into from
Dec 19, 2021
Merged

[Android] [3.x] Trunc shader function fixed in GLES2 #56061

merged 1 commit into from
Dec 19, 2021

Conversation

ahopness
Copy link

  • the 'trunc' function was comparing integers with floats using the '>' operator, which is not supported in Android. This issue is now gone.

Fixes #55973

the 'trunc' function was comparing integers with floats using the '>' operator, which is not supported in Android. This issue is now gone.
@ahopness ahopness requested a review from a team as a code owner December 18, 2021 20:59
@ahopness ahopness changed the title [3.x] Trunc shader function fixed in GLES2 [Android ][3.x] Trunc shader function fixed in GLES2 Dec 18, 2021
@ahopness ahopness changed the title [Android ][3.x] Trunc shader function fixed in GLES2 [Android] [3.x] Trunc shader function fixed in GLES2 Dec 18, 2021
@clayjohn
Copy link
Member

clayjohn commented Dec 19, 2021

Thanks!

Congratulations on your first merged PR :)

@akien-mga
Copy link
Member

Cherry-picked for 3.4.2.

@akien-mga
Copy link
Member

Cherry-picked for 3.3.5.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants