Fix size issue for ARVR managed viewport #56072
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This fix applies to 3.x only.
This fixes an issue around an ARVR
Viewport
not rendering if its size is0, 0
even though the size is managed by theARVRInterface
.It also fixes an issue around Godot getting stuck when attempting to render a
Viewport
not properly initialized because there is noARVRInterface
that has been initialized (a likely scenario when running the editor)It simply moves the size check to slightly earlier in the rendering process, and set the size to
0, 0
if noARVRInterface
is initialized.fixes #56069