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Fix glyph index for bitmap fonts and glyph positions in the TextEdit. #56649

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2 changes: 1 addition & 1 deletion modules/text_server_adv/text_server_adv.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2573,7 +2573,7 @@ int32_t TextServerAdvanced::font_get_glyph_index(RID p_font_rid, int p_size, cha
return FT_Get_Char_Index(fd->cache[size]->face, p_char);
}
} else {
return 0;
return (int32_t)p_char;
}
#else
return (int32_t)p_char;
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4 changes: 2 additions & 2 deletions scene/gui/text_edit.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1135,7 +1135,7 @@ void TextEdit::_notification(int p_what) {
int first_visible_char = TS->shaped_text_get_range(rid).y;
int last_visible_char = TS->shaped_text_get_range(rid).x;

int char_ofs = 0;
float char_ofs = 0;
if (outline_size > 0 && outline_color.a > 0) {
for (int j = 0; j < gl_size; j++) {
for (int k = 0; k < glyphs[j].repeat; k++) {
Expand Down Expand Up @@ -1170,7 +1170,7 @@ void TextEdit::_notification(int p_what) {
}
}

int char_pos = char_ofs + char_margin + ofs_x;
float char_pos = char_ofs + char_margin + ofs_x;
if (char_pos >= xmargin_beg) {
if (highlight_matching_braces_enabled) {
if ((brace_open_match_line == line && brace_open_match_column == glyphs[j].start) ||
Expand Down