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Fix visible background line in intersections in screen-space reflections (3.x) #56843

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merged 1 commit into from
Jan 18, 2022

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Calinou
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@Calinou Calinou commented Jan 16, 2022

3.x version of #56844.

Adjusting the step grading by one resolves the issue without affecting performance or introducing adverse artifacts.

This bug has been around since Godot 3.0, and I finally managed to find a good fix for it 🙂

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Before

2022-01-16_17 56 24

After

2022-01-16_17 55 35

Adjusting the step grading by one resolves the issue without affecting
performance or introducing adverse artifacts.
@Calinou Calinou requested a review from a team as a code owner January 16, 2022 17:01
@Calinou Calinou added this to the 3.5 milestone Jan 16, 2022
@Calinou Calinou changed the title Fix visible background line in intersections in screen-space reflections Fix visible background line in intersections in screen-space reflections (3.x) Jan 16, 2022
@akien-mga akien-mga merged commit 11a3fab into godotengine:3.x Jan 18, 2022
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Thanks!

@Calinou Calinou deleted the ssr-fix-background-line branch January 18, 2022 16:36
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Cherry-picked for 3.4.3.

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3 participants