Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[3.x] Improved region-select in the 3D editor viewport #58252

Merged
merged 1 commit into from
Feb 17, 2022

Conversation

mbrlabs
Copy link
Contributor

@mbrlabs mbrlabs commented Feb 17, 2022

Enable region-select when dragging the mouse. Previously this was only possible when the mouse was not over a mesh.

Enable region-select when dragging the mouse. Previously this was only possible when the mouse was not over a mesh.
@akien-mga akien-mga merged commit 453dc48 into godotengine:3.x Feb 17, 2022
@akien-mga
Copy link
Member

Thanks!

@mbrlabs mbrlabs deleted the region-select-3x branch February 17, 2022 19:58
@lentsius-bark
Copy link
Contributor

@mbrlabs just noticed this got merged, and really wanted to reach out to thank you for this! Having been using the 3d side of godot, this has been a thing I wished was there for quite a while. You've really made my day better and have improved the workflow for much of the userbase. Thank you!

@mbrlabs
Copy link
Contributor Author

mbrlabs commented Feb 19, 2022

@lentsius-bark Aww thank you for the kind words, really appreciate it :)

this has been a thing I wished was there for quite a while

Yeah, same. You can also deselect nodes with ESC now (see #58253), which is also very useful.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants