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glTF export for new TYPE_BLEND_SHAPE tracks #58711

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merged 1 commit into from
Mar 3, 2022

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lyuma
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@lyuma lyuma commented Mar 3, 2022

Most of the code was updated to use TYPE_BLEND_SHAPE , but the initial condition for deciding to treat a track as a blend shape track was still using the old ":blend_shapes/" prefix.

The rest of the logic in this function already assumes the new track types, so it seems logical to change this if statement to match.

Reading the rest of the code, I don't think the old TYPE_VALUE :blend_shapes/ tracks are supported for export anymore. @fire do you know?

@lyuma lyuma requested a review from a team as a code owner March 3, 2022 13:29
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Tested. Looks good to me.

@akien-mga akien-mga merged commit 3f69ea4 into godotengine:master Mar 3, 2022
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Thanks!

@akien-mga akien-mga added this to the 4.0 milestone Mar 3, 2022
@MJacred MJacred mentioned this pull request Jul 20, 2022
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@lyuma lyuma deleted the fix_gltf_blend_export branch May 19, 2023 10:41
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3 participants