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Add GLTF, DAE and FBX importers enforcement for blend shape mask array #59489

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adamscott
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@adamscott adamscott commented Mar 24, 2022

As suggested by @reduz and @fire in #57945, this PR add blend shape filtering in the importers before adding surface, rather than making blend shape format check less strict. (cc. @lyuma)

Blend shapes are otherwise broken since #57801.

Unfortunately, DAE does not seem to support blend shapes for now. My code just cleans up data set that cannot be. And for FBX, existing import issues prevent me to test thoroughly.

@adamscott adamscott requested a review from a team as a code owner March 24, 2022 21:24
@Calinou Calinou added this to the 4.0 milestone Mar 24, 2022
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@lyuma lyuma left a comment

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Seems like a simple and consistent approach to remove unused surface array elements for all importers. LGTM

@fire fire requested a review from a team March 25, 2022 16:41
@akien-mga akien-mga merged commit 6fce38d into godotengine:master Mar 25, 2022
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Thanks!

@MJacred MJacred mentioned this pull request Jul 20, 2022
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5 participants